This is a hero vehicle I designed in September 2024 for the main character in my studio film in junior year.
The design was inspired by vintage automobile silhouettes, which I simplified and exaggerated into a more stylized, character-driven form. My goal was to create a car that felt playful, compact, and visually distinctive while still retaining the retro design language of classic vehicles.
This post includes part of the process from concept development to 3D modeling, including the final design sheet, clay renders, and wireframe views.
Role: Concept Design, Vehicle Modeling
Software: Autodesk Maya, Photoshop